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- «s6=166,227,181»
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- «c2»*** THE SCENE HISTORY AND THE HISTORY OF THE AMIGA! ***«»
- «»
- - The First Years!«»
- «»«as»
- «c3»BY ZEROX/GODS WITH HELP FROM LORD HELMET/SPACEBALLS«»
- «»
- «c7»Also thanks to Adonis/IRIS for giving me some ideas for which productions
- to watch without even knowing it, hehe... and Punisher/DarkAge for being
- my companion when watching some of these productions!«»
- «»
- In this article I'll try to give a summery of the history of the scene
- and the amiga. Of course I can't really go into the depths, but I'll at
- least try to mention the most important events and productions. I got to
- warn you that this article will contain some real bad language. Because of
- the lack of time, I won't have time to correct my spelling-errors etc.«»
- «»
- In the mid-80s the ruling computer among the younger population was
- definately the C64, but this would soon change with the launch of the Amiga in 1985.
- It was pretty normal in the C64 scene at that time that they cracked the
- games and inserted their own small intro to tell the world they had cracked
- the game for us. This can be described as the beginning of the computer scene,
- but not the amiga scene. Still, the same happened the first years in the life
- of the amiga too. Not many games were released between 1985-88 though, but
- enough to create cracker groups which made these small intros also refered to
- as demos in those days. Until late 1987 not many people were familiar with the amiga,
- except from the fact that they knew it was an amazing machine with a very high
- price. The A1000 with the 256k memory costed around £1700 at that time.
- When Commodore launched the A500 in 1987 this changed, and the sales exploded.
- The A500 with 512k memory was the first low-end Amiga OCS chipset as the A1000
- loaded the kickstart from disk. The A500 had DMA expansion slot, and was sold with
- the kickstart 1.2 and 1.3. The price was around £599, so more people could afford it.
- The same year also A2000 got out with 1MB memory (something else than the lousy 64k, eh?)
- Zorro II slots, OCS/ECS chipset and kickstart 1.2-2.04. It costed around £2000 though.
- Many C64 groups moved to the amiga, but not all were satisfied. Some returned, like
- Triad and Abnormal. This tells us all even today that the scene isn't really
- dependent on the hardware it's based upon.«»
- «»
- The amiga scene in generall was very very small back
- then, infact ALOT smaller than today. The scene was mainly located in Germany,
- the Benelux countries and in Scandinavia. The most important country was probably
- Germany which had many famous teams; like the Kent Team, BS1, Champs and Hotline
- which more or less controlled the software flow. Some groups tried to make demos
- instead, as they couldn't get hold on originals. The demos are not demos as we know
- them today, they were more like very small intros - one screen intros. The first demo
- ever made, was probably Starfrontiers Vector Cube released the 8th of August 1986.
- This demo still works on all amigas. Perhaps other small demos were made before this
- time also, but they haven't been spread around very well. Other groups which released
- demos in the very beginning, were Red Sector, Kinbat, 1001, SSS and RBB I've been
- told. The first mega demo ever released is said to have been by Sodan & Magician 42 back
- in the early 1987, and it was considered to be faboulous at that time. Again it's real
- hard to say which one was the first one to get released. I didn't get an A500 before
- later that year, and didn't even know about the scene at that time.... so the information
- above is just what I've been told. Anyway, the few games released were cracked by ECA,
- Red Sector and a few other groups.«»
- «»
- When it comes to the effects in the beginning, most sceners of today wouldn't even
- call them effects. The sceners had enough trouble to figure out what copper and blitter were.
- Simple rainbowcoloured copperlist was more than enough to make computerfreaks breathless.
- The new technology was of course superiour to what we all had been used to before, like
- the C16/Plus 4, Vic20, Spectrum 48, Tiki 100 and C64 just to mention a few.«»
- «»
- In 1988 new demos started coming more often. While the crackergroups remained in
- Germany, Belgium, Holland and UK, the Scandinavians (Denmark, Norway and Sweden) and Finland
- a bit later, started to code demos instead as they couldn't get hold on originals
- as mentioned above. Until recently, this is an advantage the Nordic countries have
- continued to have. Active demogroups at that time were SCA, Tristar, Crusaders, Alcatraz,
- It, Cryptoburners, Red Sector, DOC, Kefrens and many others. I guess most of the older
- sceners today can remember these teams.«»
- «»
- There were many cooperations, and one powerful was certainly Bamiga Sector 1 & The Kent Team.
- They were basically cracking groups but their intros always included cutting edge
- technology which made people want to get the new games only to see wheter Bamiga Sector 1 &
- The Kent Team had a new intro or not. They did a great job combining cracking and
- demo programming. Other groups who were good at combining these things were surely
- Trilogy and Thrust. Other cracking groups that weren't that much into doing intros/demos
- at that time, were Quartex, The Band and Ackerlight.
- The megademos also started coming after 1988. Some of the better ones to remember were
- the "Megademo" by Cryptoburners, IT, North Star, Fairlight, Link, Red Sector and Alcatraz.«»
- «»
- Parties were a rare thing back then compared to today. There weren't really any Amiga-only
- parties before 1989. Even in 1989 many of the parties were combined C64 and Amiga. I remember
- my first party, which was a local copy-party had lots of C64 people. And certainly before
- before 1989 the majority of the parties were dominated by the C64-guys. Today there are
- still C64 people present at the biggest parties, and still only a few Amiga-only parties.
- The biggest parties at that time were arranged in the Scandinavian countries, with a few
- exceptions - just as today really. And then there weren't a demo without a scrolltext.
- Scrolltexts with lots of greetings, logo at the top and an effect in the middle was the
- standard demo. Sculpt 3d was great when it was released. One of the best games was probably
- Defender Of The Crown which is still harddisk installable and should work on most amigas.
- Another great game which I think most of you remember, is Ports Of Call. Other early games
- were various sport games, like World Games and Winter Games. Some really great demos at
- the start; Mega Demo III by Northstar, Party Demo by Tristar, Mega Demo by Anthrax,
- Demons Are Forever by DOC, Uridium Demo by Starfrontiers, Ottifanten Demo by Thrust,
- Mega Demo by Joy-MGF-Jungle, Mega Demo by TSK and Demon Demo by DOC just to mention a few.«»
- «»
- First in the end of 1988 and in the beginning of 1989 the scene got to see the
- first real demos. It was back then we first got to see a big variation of effects
- in the demos. We got to see equalizers, big scrolls, sinus scrolls, many scrolls,
- bobs (small and big, and many), melting effects, starfields (not 3d at that time),
- line vectors, dots, plasma, logos and of course coppers and sprites. It was very
- popular to include as many of these effects as possible in one screen. The battle
- to have as many bobs in one screen (often refered to as the bobrace) continued
- through 1989 but faded away when unlimited bobs where introduced. Vectorballs also
- became a popular routine because of the fantastic Vectorballs demo by Thomas Landsburg.
- On the 17th of May the
- first demo with filled vectors got released. The group IT from Norway made it.
- The coder was Jabba. The same year the first scene stars introduced themselves through an amazing megademo.
- It was Red Sector which presented this demo which was far ahead of all other demos
- at that time; in code, in graphics and in music. That's also why the scene got its
- first real stars; Romeo Knight, Delta, Dr.C. The demo is a must in every collection.
- Other good demos in 1989 were Seven Sins by Scoopex, Mega Demo by Kefrens, Mega Demo II by
- Defjam, Beach Volley by Paradox, Vectorbobs by Armada, Universal Pictures by Unique,
- Mega Demo by Predators and of course a whole bunch of others.«»
- «»
- The improvements that
- year were not only in demos, but also in the software. The musicians got some new
- soundmakers like new soundtrackers and noisetracker.
- Perhaps Crusaders weren't the first group to make musicdisks, but they
- were the first ones to put some effects in the musicdisks. And those musicdisks
- became very popular, especially since Dr.Awesome made the music.
- The magscene got expanded. In the start
- Cracker Journal with all its issues dominated. Now Zine and Hackmag were the mags to
- read, and the work with D.I.S.C. and I.C.E. had begun. Also the EuroChart got introduced
- that year. And also the cracking scene was bigger than ever. The software companies
- created alot of games, and the various crews cracked them; like Quartex, VF, Paranoimia,
- Quicksilver, Oracle, Tristar, Supreme and Tarkus Team to mention the most active in that
- period. In 1989 the first big parties got arranged; like the Venlo meeting, and the parties
- by Powerslave^VF^AF and IT/Razor 1911.«»
- «»
- In 1990 the A1500 got launched. It has 1MB memory and the same 68000 processor as the
- previous amigas. It costed then 999 pounds and was generally an A2000 with two disk drives.
- More important was however the release of the A3000! It costed 3000 pounds, but had
- an 68030 processor, kickstart 2, Zorro III slots and ECS chipset. The A3000 opened new doors
- even though it only had 1MB as standard memory.«»
- «»
- In 1990 bobs were more or less out. The last good bobs-based demo was Spacedepth by IRIS.
- Now it was vectors for all. Everybody did vectors in 1990; stencil vectors, vector landscapes,
- solid vectorscrolls, vector objects... just all kind of vectors. Very few demos that year
- didn't contain vectors.«»
- «»
- The Mental Hangover demo was probably the most important demo of the year as it started
- two trends. It was the first ever trackmo released. Afterwards everybody released trackmos,
- and it was the end of mega demos. The other trend this demo created was the long introduction
- part which also everybody copied. The men behind this production were; Slayer, Reward and
- Uncle Tom which of course are real scene legends.«»
- «»
- It was not only a question of doing new things with vectors. It was also a question of
- who had the fastest vector routine. It was Phantasmogovia by Dan/Anarchy and of course
- the legendary The Hunt for the 7th October by Tec/Cryptoburners which won the competition.
- The line drawing routine by Tec was used for almost a decade. The Hunt for 7th October also
- have a module by Walkman called "Klisje på klisje" which is still considered to be one
- of the best amiga modules ever. Therefore this demo is also one of my favourite demos of
- all time. I think it was ahead of its time.«»
- «»
- The first raytracing in a demo was done by Northstar in the Megademo III. But it was
- Celebrandil/Phenomena who first used a succesful raytracing, with his great demo called
- In My Room.«»
- «»
- Budbrain introduced a funny style with cartoon drawings which got very popular.
- Later on however, some sceners said that there weren't much talent behind their
- productions. Anyway, Budbrains second Megademo is really a great production!«»
- «»
- Delta presented Cebit 90 which was a great demo, although it never reached the
- same heights as his megademo. Red Sector, Scoopex, Phenomena, Razor, Cryptoburners
- and Anarchy were the most popular groups of the year. And for the first time, demogroups
- were more popular than cracking groups. Some other good demos in 1990 were Mega Demo VI
- by Kefrens, Mega Demo II by Cryptoburners, Mega Demo by Crionics, Vectors for all by Vertigo,
- Journey by The Link, the famous Iraq-demo by Animators, Freddie is back by Paradox,
- Vertical Insanity by Razor, Materialized by Cryptoburners, Trip to Mars by Tomsoft and
- Blue house by Silents.«»
- «»
- The modem made it to the scene, and some boards appeared. Many people thought that
- the scene was getting to business minded, and started a friendship movement.
- Groups like Quartex, Oracle and Vision Factory died. But at least Quartex got reborn later on.
- Skid Row, TRSI and Defjam were the new teams of the cracking scene. However, the police
- busted many. At that time the cracking scene got smaller and smaller.«»
- «»
- Musicdisks became more and more popular. But there weren't many who could compete
- with Crusaders. Bacteria by Crusaders and Delicate Sounds by Razor 1911 were the best
- ones in 1990. Other good musicdisks were the very first ones from Phenomena; Music Dream I and II.
- And a quite interesting musicdisk was The Chip Music-Festival by Magnetic Fields. It contained
- alot of famous chip-tunes from the past.«»
- «»
- The mags to read were Zine (which was the best), D.I.S.C., I.C.E, Hackmag, McDisk and Cracker Journal.«»
- «»
- There were also alot of parties that year. Many people will probably remember that
- the Cryptoburners party in Drammen/Norway got busted! Good parties were NoLimits/Imp 666 party,
- Ami Expo, Xbeat/Bloodsuckers, Cebit, Flt-Miracle party, Silents/RSI party and the
- Dexion X-mas party.«»
- «»
- «»
- «c6»TO BE CONTINUED... USE THE UP/DOWN ARROWS TO READ MORE ABOUT THE HISTORY!«»
- «»
- «e»
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